GOOGLE PIXEL 4a - ATTRACT LOOP PART 02
The second round of “Attract Loop” was far more dynamic than the first. While round one had been a flat facing camera panning downward, round two was taken a step further. Using a parallel camera, we developed ways the new and improved pachinko board could move, twist, and rotate.
My duties included building several of the boards in Cinema4D, such as the intro, outro, motion sense shot, and touching on and testing a few others. Once built, I began to animate the platforms rising, twisting and revealing in interesting ways, as well as angling the camera to capture new, dynamic shots to cut between.
Like the first Attract Loop animation, the balls are a combination of hand animation and simulation.